
Instructions for simple FMod wrapper DLL plugin for AGK
Made by Nzo

So as the DLL interface can be referenced at compile time, place the entire folder called "SimpleFMODWrapper_By_Nzo" in the following folder:

\App Game Kit 2\Tier 1\Compiler

Once you have done this, you can load and run the example project.

Notice that a plugins folder appears in your project directory. This is the copied DLL from the plugin source in the compiler folder.

The FMOD DLL should be somewhere in your path and will be fine in the EXE (AGK player) location.

This is just a quick test to make sure my DLL setup is working, so only has a couple of basic methods available for now.
